![]() Even scene-shifting exits can be difficult to discern at times. A potential downside to this simplicity is that hotspots are rarely indicated, the exception being the occasional swinging and climbing sequence where click timing is imperative, during which hotpots are highlighted with tiny bubbles. Click the satchel Lumi is carrying and her inventory appears in a bubble above her head, where you can drag and drop items onto the environment for easy application. See a button, click it, and Lumi will press it. Click a destination in the world and Lumi will run to it. ![]() Everything works in one-click fashion, much in the vein of Samorost. In fact, less is generally more in this adventure, including the minimalist interface. It's a very superficial premise that makes the story feel secondary, but the game’s primary focus more than makes up for its narrative simplicity. Lumi’s quest is to travel across this astoundingly colorful world to find her Grandad, all the while trying to solve troubling power outages plaguing the city. Lumi quickly flees her Grandad’s home and rushes to the nearby Lumino City, an elaborate, intertwining town nestled inside an old wooden boat wheel suspended high in the sky. Cute, clip art-styled Lumi, who has hands and feet but no arms or legs, is making tea when suddenly she hears a mysterious crash and discovers that her Grandad has disappeared. The game begins with a cute and simple storybook premise consistent with the paper cut-out look. ![]() Better yet, while this gorgeous aesthetic is worthy of admiration in itself, the substance behind the style is equally strong, revealing a remarkably charming, puzzle-filled adventure. It’s a striking effect that must be seen in motion to truly appreciate, consistently delivering intricate and inventive spectacles from the moment the game begins. Similar in style to its prologue-like predecessor Lume, but much grander in execution, this full-fledged sequel is a hand-crafted point-and-click adventure filmed using real material props, Mouse Trap-esque set pieces, and animated cartoon characters superimposed over top. Is there more to him than first appears?Ī cross disciplinary team worked on Lumino City State of Play collaborated with award-winning architects, fine-artists, prop-makers and animators, each discipline brought something unique to the design and execution of the finished game.At the risk of stating the obvious, Lumino City is a visual treat. Explore the unusual dwellings beyond the city gates and finding out more about her Grandad's intriguing life along the way. As Lumi welcomes Grandad back at the end of Lume, she is swiftly catapulted into a new epic journey and a hunt for Grandad. Lumino City continues where we left Lume. To create the environment, a ten foot high model city was built by hand and by laser cutter, with each motor and light wired up individually, bringing the scenes to luminous life. Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs. By exploring the city, and using your ingenuity piece together all sorts of puzzling mechanisms to help the people who live in its unique world. Lumino City is a BAFTA award-winning handmade puzzle adventure game. ![]()
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